TZ's D&D Character - Peliya
Aug. 27th, 2012 05:52 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Peliya
Neutral Good Female Human Ninja (Level 1)
Neutral Good Female Human Ninja (Level 1)
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Total Hit Points: 7
Speed: 30 feet
Armor Class: 15 = 10 +3 [dexterity]
- Touch AC: 15
Flat-footed: 12
Initiative modifier: | +3 | = +3 [dexterity] |
Fortitude save: | +1 | = 0 [base] +1 [constitution] |
Reflex save: | +5 | = 2 [base] +3 [dexterity] |
Will save: | +4 | = 0 [base] +2 [wisdom] +2 [if ki powers available] |
Attack (handheld): | -1 | = 0 [base] -1 [strength] |
Attack (unarmed): | -1 | = 0 [base] -1 [strength] |
Attack (missile): | +3 | = 0 [base] +3 [dexterity] |
Grapple check: | -1 | = 0 [base] -1 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 26 lb. or less 27-53 lb. 54-80 lb. 80 lb. 160 lb. 400 lb. |
Languages: | Common Elven |
Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]
Punching Dagger [1d4, crit x3, 1 lb., light, piercing or slashing]
Short Sword [1d6, crit 19-20/x2, 1 lb, light, piercing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Sai [1d4, crit x2, range incr 10 ft., 1 lb., light, bludgeoning]
Feats:
Blind-fight | |
Combat Reflexes |
Traits:
Ability | Modifier | Modifier | Modifier | ||
Appraise | Int | 1 = | |||
Balance | Dex* | 5 = | +2 | ||
Bluff | Cha | 3 = | +2 | ||
Climb | Str* | 1 = | +2 | ||
Concentration | Con | 1 = | |||
Craft_1 | Int | 1 = | |||
Craft_2 | Int | 1 = | |||
Craft_3 | Int | 1 = | |||
Diplomacy | Cha | 1 = | |||
Disable Device | Int | 3 = | +2 | ||
Disguise | Cha | 4 = | +3 | ||
Escape Artist | Dex* | 6 = | +3 | ||
Forgery | Int | 1 = | |||
Gather Information | Cha | 4 = | +3 | ||
Heal | Wis | 2 = | |||
Hide | Dex* | 3 = | |||
Intimidate | Cha | 1 = | |||
Jump | Str* | -1 = | |||
Listen | Wis | 5 = | +3 | ||
Move Silently | Dex* | 7 = | +4 | ||
Open Lock | Dex | 5 = | +2 | ||
Perform_1 | Cha | 1 = | |||
Perform_2 | Cha | 1 = | |||
Perform_3 | Cha | 1 = | |||
Perform_4 | Cha | 1 = | |||
Perform_5 | Cha | 1 = | |||
Ride | Dex | 3 = | |||
Search | Int | 1 = | |||
Sense Motive | Wis | 6 = | +4 | ||
Spot | Wis | 2 = | |||
Survival | Wis | 2 = | |||
Swim | Str** | -1 = | |||
Tumble | Dex* | 5 = | +2 | ||
Use Rope | Dex | 3 = |
* = check penalty for wearing armor
Human:
- Extra feat at first level (already included)
- Four extra skill points at first level (already included)
- One extra skill point at each additional level (already included)
- Core class from "Complete Adventurer"
- Level 1: Ki power, sudden strike +1d6, trapfinding
- Level 2: Ghost step (invsible)
- Level 3: Sudden strike +2d6
- Level 4: Great leap
- Level 5: Sudden strike +3d6
- Level 6: Acrobatics +2, ki dodge
- Level 7: Sudden strike +4d6
- Level 8: Ghost strike
- Level 9: Sudden strike +5d6, improved poison use
- Level 10: Ghost step (ethereal)
- Level 11: Sudden strike +6d6
- Level 12: Acrobatics +4, evasion
- Level 13: Sudden strike +7d6
- Level 14: Ghost mind
- Level 15: Sudden strike +8d6
- Level 16: Ghost sight
- Level 17: Sudden strike +9d6
- Level 18: Acrobatics +6, greater ki dodge
- Level 19: Sudden strike +10d6
- Level 20: Ghost walk
Class | HP rolled | ||
Level 1: | Ninja | 6 |
Peliya's Equipment:
6 lb 6 lb 2 lb 5 lb 2 lb 1 lb 1 lb 1 lb _____ 24 lb | Weapons / Armor / Shield (from above) Arrows (quiver of 20) x2 Backpack Bedroll Bottle Caltrops Chalk Flint and steel Lamp (common) Whetstone Thieves' tools Total |